At the asking price it may seem fair, but wait. This game is available for free just about everywhere you go. Want to play it on the developers site? go HERE Want to play it full screen on your computer? HERE. Why is this? Its because the developer opened up the source. Anyone can do what they please with this game. As a matter of fact someone ripeed the code and posted an identical copy of the game on the App Store. It was later taken down violating its open source EULA. My point being, is why do we, the iOS users have to pay for this? Are we solely supporting the indie developer? In this case it appears to be so. Think of it as a charity thing...
Wednesday, September 14, 2011
Canabalt
Canabalt is a very simple game. It is perhaps one of the first runner type available on the iOS. The graphics are simple 8-bit goodness and very sharp. While playing, you really appreciate the quality and at the speed the game runs at.
At the asking price it may seem fair, but wait. This game is available for free just about everywhere you go. Want to play it on the developers site? go HERE Want to play it full screen on your computer? HERE. Why is this? Its because the developer opened up the source. Anyone can do what they please with this game. As a matter of fact someone ripeed the code and posted an identical copy of the game on the App Store. It was later taken down violating its open source EULA. My point being, is why do we, the iOS users have to pay for this? Are we solely supporting the indie developer? In this case it appears to be so. Think of it as a charity thing...
At the asking price it may seem fair, but wait. This game is available for free just about everywhere you go. Want to play it on the developers site? go HERE Want to play it full screen on your computer? HERE. Why is this? Its because the developer opened up the source. Anyone can do what they please with this game. As a matter of fact someone ripeed the code and posted an identical copy of the game on the App Store. It was later taken down violating its open source EULA. My point being, is why do we, the iOS users have to pay for this? Are we solely supporting the indie developer? In this case it appears to be so. Think of it as a charity thing...
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